Treyarch heeft vanaf het begin al aangegeven met Call of Duty: Black Ops 2 flinke veranderingen door te willen voeren. Als we de verhalen mogen geloven, is dat zeker gelukt met de futuristische setting, andere 'score streaks, een compleet ander create-a-class systeem èn een vrouwelijk personage in de singleplayer!
In een interview met Complexgaming laat Call of Duty's eerste vrouwelijke personage in de singleplayer genaamd Erin Cahill zich uit over haar personage, haar rol in de game en haar standpunt tegenover gamen en de Call of Duty-reeks. Dat levert natuurlijk interessant leeswerk op. Wil jij het hele 3 pagina tellende interview met Erin Cahill lezen? Klik dan op deze link. Wij hebben er al één 'klein vraagje' voor jullie uitgepikt om alvast in de stemming te komen:
Heb je de kans gehad om de game te spelen? Wat denk je over de Call of Duty-serie?
I love that question! Thank you! I had seen the game played in front of me. I am not very dextrous with my thumbs. It's a real challenge for me to play this kind of game. I just constantly run into walls, I make the characters run into walls. I need to learn more. But I had seen it played before I got the part. Just a little bit here and there. Of course, all the advertising is brilliant, so I've always known what it was, and it always looked completely cool to me. I just had never actually really sat down to play it. And since working on the game, I've actually been exposed to it a lot more, because I've gotten to see on set bits and pieces of the last game, they showed me bits and pieces of this game, the world they've created. It's so completely exciting, and I understand why it's so addictive, and why people spend so many hours playing it. It's such an intricate world that you actually get to experience. So I would say that I'm no expert on the game, but I have gotten to learn a lot more about it, and I feel very lucky to have done so. And getting to be behind the scenes is very fascinating and inspiring, because everybody at the company, they completely love their jobs, they're completely inspired by it, they're such wonderful people. Every detail is thought of, every reason why they're there, why they're doing what they're doing—not just the people, but the characters—it's really fantastic.
It starts with a wonderful group of people that are creating this game, and this world, and it goes out into the real world, and I think it's really exciting. Something cool that they said to me, that was a real light bulb for me, was that—because they Googled it: one of the stunt guys on set was like, "Are you excited to be here?" And I said, "Oh my gosh, of course! This is like one of the biggest video games." And he goes, "No, honey, it's the biggest. " And I was like, "Cool!" And he Googled it right in front of me, and showed me, you know, it's like one of the largest-grossing media sources in the world. It's just a real epic. And the creator said, you know, one of the guys creating the game, why people fell so in love with is and why it's such a huge event in the world, is because when you go see a movie, or when you watch a TV show, you're in that world for an hour, but with video games, you live in that world, as those people, for hours. Like, hundreds of hours, if you want to, of your life. And I thought—you know, being an actor, that really struck me. Because when people see my work, you know, it's a movie for an hour and a half, or a TV show for an hour, or, you know, bits and pieces. But you're going to actually be living in the world my character's living in for however many hours you choose to play it. I just think that is the coolest thing ever.