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| Oude Call of Duty's leveren nog steeds goede verkoopcijfers |
| Call of Duty: Modern Warfare 3 | 12-08-12 12:30:10 |
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Vanaf de allereerste release van de Call of Duty-reeks was de serie al immens populair. De huidige Call of Duty's zijn ook nog zeer populair en worden overal ter wereld in grote getale verkocht voor de Xbox 360, PlayStation 3 en de PC. Dat de games geen eendagsvliegen zijn blijkt wel uit een marktonderzoek van NDP group. Deze groep marktonderzoekers heeft namelijk een top 10-lijst van meest verkochte games in juli van dit jaar openbaar gemaakt en natuurlijk is de Call of Duty-serie ook van de partij. De gegevens waaruit de lijst is samengestd zijn van alle platformen en niet te vergeten van de PC overal ter wereld. - NCAA Football 13 (360, PS3) ~ Electronic Arts
- Lego Batman 2: DC Super Heroes (Wii, 360, NDS, PS3, PSV, PC) ~ Warner Bros. Interactive
- The Amazing Spider-Man (360, PS3, 3DS, NDS, Wii) ~ Activision Blizzard
- Just Dance 3 (Wii, 360, PS3) ~ Ubisoft
- Batman Arkham City (360, PS3, PC) ~ Warner Bros. Interactive
- Call of Duty: Black Ops (360, PS3, DS, Wii, PC) ~ Activision Blizzard
- Assassin’s Creed: Revelations (360, PS3, PC) ~ Ubisoft
- NBA 2K12 (360, PS2, Wii, PSP, PS2, PC) ~ Take 2 Interactive
- Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC) ~ Activision Blizzard
- Dead Island (360, PS3, PC) ~ Deep Silver
Zoals je ziet staat Call of Duty: Black Ops na meer dan anderhalf jaar op plaats 6. Een mogelijke verklaring hiervoor is natuurlijk dat Call of Duty: Black Ops 2 in aantocht is. Ook Call of Duty: Modern Warfare 3 staat nog op de negende plaats van de lijst. |
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| Geplaatst door: teddybeer |
12-08-12
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| Black ops is ook gewoon een super spel. (naar mijn mening) |
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| Geplaatst door: remco |
12-08-12
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Zie battlefield 3 er niet bij staan. Zou het nu echt zo zijn, dat battlefield 3 gewoon werelwijd niet zo veel verkocht wordt !!
Ondanks het feit dat veel gamers cod proberen te bashen blijkt maar weer dat er zat gamers zijn die het spel wel vet vinden. |
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| Geplaatst door: dipsie8 |
12-08-12
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Meow, BF3 er niet bij? Heilige koe! Misschien heeft iedere fatsoenlijke gamer dat spel al 
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| Geplaatst door: Patrick |
12-08-12
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Even Offtopic @ redactie
Is er al nieuws over mw2 waar zoveel klachten over kwamen,
Dat filmpje dat werdt gepost dat games zoeken zolang duurt. |
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| Geplaatst door: xSiik_SlaGroOm |
12-08-12
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| Het is wel heel apart dat bijna iedereen het raar vind dat BF3 er niet tussen zit en bij andere Topics het spel afzeiken.. |
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| Geplaatst door: matti87 |
12-08-12
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| BF is voor noobs de gameplay trekt op niets |
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| Geplaatst door: dipsie8 |
12-08-12
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@matti87
Alsof MW3 voor pro's is...
in BF3 heb je tenminste skills nodig om in een Jet te kunnen vliegen. Im MW3 heb je GEEN skills nodig om een MOAB te halen.
Wat? Ja, met de All perk bonus! |
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| Geplaatst door: xSiik_SlaGroOm |
12-08-12
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matti87 schreef:| BF is voor noobs de gameplay trekt op niets |
Heb je het al eens gespeeld dan. In het begin had ik kut scores maar dat is omdat ik gewend was aan COD. |
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| Geplaatst door: remco |
12-08-12
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dipsie8 schreef:@matti87
Alsof MW3 voor pro's is...
in BF3 heb je tenminste skills nodig om in een Jet te kunnen vliegen. Im MW3 heb je GEEN skills nodig om een MOAB te halen.
Wat? Ja, met de All perk bonus! |
Ondanks alle perks ben je niet onstrefelijk je zult nog moeten opletten in drukke gebieden. Neemt niet weg dat al perk bonus super lekker speelt. Ik vind het een leuke toevoeging. En dit is gedaan omdat iedereen voorheen lag te zeiken over het feit dat je alleen maar kill streaks had (behoudens uav, CUAV etc).
@ sill slagroom:
Daar had ik anders totaal geen moeite mee ik haalde meteen dikke scores. En ben die hard cod speler. Al moet je wel meer samen spelen en voertuigen gebruiken dat maakt het wel anders als cod. |
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| Geplaatst door: Marin |
12-08-12
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| Ik dank de lieve god als er weer combat training is met multiplayer split screen om te quicscopen gewoon leuk dat ze oas later terugscheiten hoop |
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| Geplaatst door: Tim |
12-08-12
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teddybeer schreef:| Black ops is ook gewoon een super spel. (naar mijn mening) |
Sws Ted |
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| Geplaatst door: KevinArens |
13-08-12
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teddybeer schreef:| Black ops is ook gewoon een super spel. (naar mijn mening) |
Ik haat BO MP, Wapens zijn te Overpowered. (naar mijn mening) |
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| Geplaatst door: googlefu |
13-08-12
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| Geplaatst door: remco |
13-08-12
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Marin schreef:| Ik dank de lieve god als er weer combat training is met multiplayer split screen om te quicscopen gewoon leuk dat ze oas later terugscheiten hoop |
In black ops kon je niet quickscopen. Ze hadden het nu bij black ops 2 wel over een sniper verbetering; maar weet niet of ze hiermee bedoelen quick scopen, of dat het aimen makkelijker en sneller gaat werken. Bij black ops was sniperen best klote. |
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| Geplaatst door: djordy |
14-08-12
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| Youtube . Com /gamespot BO2 gameplayyy |
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| Geplaatst door: AhEycxcXLsvLM |
30-08-12
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| I had never been a fan of the franchise, prrefreing to do my shooting in the more Arcady Half-Life engine, Halo, Fear etc Then I played Modern Warfare, and loved it. You felt free to act. On veteran, the game was challenging. The worlds were large, and the enemies didn't re-spawn to infinity. This allowed you to actually be creative in your strategy, instead of tunneling. You could fall back, flank, snipe, or rush. Level design facilitated all strategies and the AI responded. Some levels set up better for different strategies, but the important thing is that it felt organic. When players died, they felt they could do something different that they had control. A majority of the positive reviews for this game focus on its numerous improvements over other Treyarch offerings, and hey are right to do so. The graphics, story, voice acting, and music are a step up (from COD:WaW), as well as the addition of some cool moments, and extras like Zombies. However, there are serious problems that get brushed over. I feel like multi-player issues have been covered. So this review will tackle single player. While game-play seems fluid on easier difficulties,fundamental problems express themselves at the more difficult settings. My play through on Veteran got boring fast largely due to the fact that Treyarch uses infinite enemy spawns to compensate for poor, predictable level design and unacceptably bad AI. Eventually you realize that besides a few cool roller-coaster moments type moments fun but there's only one track, most of the game consists of a long corridor or an enclosed box with predictably placed pieces of cover. Even though there are things going on outside the box and the graphics seemingly connect them (see the trenches in the Vietnam level), you cannot interact with them. Visually its a large world; in practice it's claustrophobic. Enemies advance mindlessly in single file from the most distant cover to your position, eventually charging recklessly from the last piece of cover. To kill them you need to toss smoke grenades, sprint past some imaginary line, and hunker down. If you get unlucky and the RNG pops off a couple head shots, prepare to live the last 5 minutes of your life over and over again. Lets be frank in the early versions of COD, this was a necessity because of inherent technical limitations. The box existed because large interactive environments weren't possible. The endless spawns were needed because AI was terrible. It was necessary to have smoke grenades because these other compensations made certain configurations of enemies and cover frustrating. Purists might say This is Call of Duty, but how many other games get a free pass when refusing to innovate from their predecessors? Halo got a lot of crap for repeated area designs, but at least there were multiple ways to attack each situation. As Bungie put it, it was the same moment of fun over and over again. Black Ops is the same moment of predictable annoyance over and over. Instead of forcing you to critically think, death in Black-Ops feels like you just got unlucky playing the exact same interaction over and over again in the only way possible to play it. Theres nothing to do differently just rush ahead and cross your fingers again. You are bound to get unlucky and die even doing the right thing. When you do, unpredictable load points reward you with the with the same set of identical interactions and identical solutions. And then suddenly, when things work out, the gratification isn't there. You did nothing different. If the definition of madness is doing the same thing and expecting a different result, then I guess I was mad the whole time I played. Aiming is also problematic. I understand that real guns kick, but when you have an enemy completely filing my sights and the recoil from the last shot makes you miss anyway, you don't feel a sense of reward for aiming and you certainly don't feel a sense of realism; you feel a developer trying to compensate for poor difficulty balancing. Throw smoke and run into it seems like a poor mechanic after a while. In the Infinity Ward games you throw smoke to get a tactical advantage, get away, or provide temporary cover to move to a new position. In Treyarch games, you do it because its the best way to stop infinite spawns. The former feels immersive, the latter feels like band-aid for poor game design. It seems like Treyarch, in a misguided attempt to differentiate themselves from Infinity Ward and to give long time COD fans exactly what they've played over and over, actually refuses to let the series mature into a dynamic, creative, and frankly more fun experience. Yes, it is challenging on veteran with high infinite spawn rates. It's challenging that the only solution is to press forward into oncoming fire. But it was also boring and I'd like my |
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