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Onthulling van multiplayer Black Ops 2 aangekondigd
Call of Duty: Black Ops 2 28-06-12 12:33:08

De afgelopen tijd is er een hoop gezwam omtrent de ontwikkeling van Call of Duty: Black Ops 2 de revue gepasseerd. Zo is het niet meer op één hand te tellen hoe vaak Treyarch al heeft laten weten zichzelf te willen overtreffen en dat er meerdere verhaallijnen komen. Het lijkt wel alsof de multiplayer en de zombies expres niet worden genoemd.

Gelukkig gaat daar dan eindelijk verandering in komen. David Vonderhaar, de gameplay designer van Treyarch, heeft namelijk laten weten dat de multiplayer over zo'n 7 à 8 weken onthuld zal worden. Rond die tijd is het alweer augustus en dat lijkt nog erg ver weg, vandaar dat Vonderhaar benadrukt dat dit alsnog veel eerder is dan voorgaande jaren:

“[Call of Duty: Black Ops 2's multiplayer will be revealed in] 7-8 weeks. [That's] a long time from now, but far earlier than usual.”

Naast deze veelbelovende aankondiging wordt ons ook nog even op het hart gedrukt dat Treyarch wel degelijk enige veranderingen aan de multiplayer toebrengt, maar dat deze veranderingen de gameplay niet ingrijpend zullen veranderen. Dit maal is het Treyarch's John Rafacz, wie aan het woord is:

"When we talk about challenging assumptions [of multiplayer] at no point has anyone ever expressed any interest in throwing the baby out with the bathwater. But at the same time, as we listen to the community and make our level best effort to speak to the variety of expectations that 30-40 million fans have, we’ve evolved a few things and added our own spin on certain aspects. But to those that hold multiplayer sacred: we’re not ‘playing’ with it.”

Helaas nòg niets baanbrekends over de zombie-modus dus, maar dat kan natuurlijk nooit heel lang meer duren. We wachten in spanning af en natuurlijk zul je al het nieuws over Call of Duty: Black Ops 2 hier kunnen lezen.

Geschreven door: Tim.  
Geplaatst door: Dipsie8 28-06-12  Citeer deze reactie
joepie... nog 7/8 weken?

de MP van MW3 werd toch tijdens CoD XP getoond?
Geplaatst door: Mitch 28-06-12  Citeer deze reactie
Dipsie8 schreef:
joepie... nog 7/8 weken?

de MP van MW3 werd toch tijdens CoD XP getoond?


jup, dat was toen begin September en hij was toen ook speelbaar. Nu dus al in Augustus, maar of ie speelbaar is is onbekend.
Geplaatst door: Redactie - Tim. 28-06-12  Citeer deze reactie
De multiplayer van zowel Call of Duty: Modern Warfare 3 als Call of Duty: Black Ops werd pas in september onthuld.
Geplaatst door: robert 28-06-12  Citeer deze reactie
Ik ben benieuwd. Nog maar 3 weekjes en heb mn ps3 terug. Ga dan me zelf uitleven op MP MWF 3.
Geplaatst door: Denn140 29-06-12  Citeer deze reactie
Ik durf te wedden dat ze niks over de zombies zeggen tot op z'n vroegst een maand voor de release
Geplaatst door: dsquared 10-07-12  Citeer deze reactie
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Geplaatst door: Richard 13-07-12  Citeer deze reactie
Ik hoop echt dat ze weer terug gaan naar de MP van CoD 4, daar kon je tenminste nog op skills spelen... nu is het gewoon (MW3 helemaal) NIET leuk meer met al die kut killstreaks... ik was zo blij dat je bepaalde killstreaks niet meer bij elkaar kon doen.... maar het zijn er gewoon TE VEEL en je bent daardoor alsnog TE overpowered... Black Ops 1 viel opzich wel mee alleen als je de honden en bijv. de Chopper Gunner had was je ook gewoon overpowered.... geef mij maar gewoon weer zoals bij CoD 4... hier je krijgt 3 hooguit 4 kilstreaks en daar moet je het mee doen, en dan niet gelijk van die sterke maar gewoon lekker basic Spy Plane, Counter Spy Plane, een attack helicopter en miss nog iets van een napalm ofzo en thats it.
En ook niet zoveel waardeloze Perks.
Ik moet wel zeggen dat ik denk ik eerder een CoD van Treyarch koop dan van IW want na MW3 heeft IW het echt verpest voor mij.
Maar ik wacht eerst nog af tot er meer MP info is voordat ik hem ga bestellen of kopen
Geplaatst door: iFjodajrEenokgq 27-07-12  Citeer deze reactie
Great production value does not make a great game. I'll start with the good thgnis. COD:Black Ops graphics are on-par with any top-shelf title and it has an incredibly smooth feel. The game is reported to run at 60 frames per second and it feels very high def. The voice acting is good, and clearly the production value and marketing budgets are both very high. However, graphics, and hype do not make a good game. Gameplay and immersion do. Here's why COD:Black Ops Fails utterly. 1 AI is stupid. These shortcomings remind you constantly that your playing a game, and a poorly scripted one at that. - Enemy recognition: I've seen the AI sit 2 feet away from an enemy and not shoot at them. When they finally do, they shoot it out for 10-15 seconds to score a kill on the enemy. This is ridiculous. Your allies in the field are supposed to be top-notch soldiers just like you. Why can't they do some of the heavy lifting? Why can't they do ANY lifting? - AI Movement: Once again you are expected to lead the way no matter what. AI will lead you from one battle to another with annoying follow me you jackass type comments (I mean you're supposedly the very best soldier in the US's arsenal and your squad pampers you along like you're the greenest rookie in the armed forces, but I'll hit on this later) but once you get from one battle sequence to the next, they sit and shoot in the general direction of the enemy, but do nothing, generally, to progress the situation. I want to ask the developers, Have you played ANY other modern games with AI in them? Because they do have a worthwhile influence on the outcome. Try playing Halo:Reach on legendary without the help of your squad mates you are FAR worse off. In that game, your squad shoots and accurately, and infinitely and eliminates enemies For the really tough enemies you can time your shots with your AI squad mates to take down difficult targets with efficacy. This is entirely missing in BO. 2. Scripted non-sense battles: Once again the feel of a real battle is completely removed here. You can not move naturally through a level, but instead must figure out through countless, monotonous trial and error sessions what the best, and arguable only, (especially when playing on hardened/veteran difficulty) way through a section is. The fact that the story won't proceed to the next sequence until you trip the magic tripwire in the game is on par with 10-15yr old video games. Have the developers played anything but their own garbage in the last decade? I'm guessing no. - Nothing is worse in battles than seeing your buddies standing in the open taking zero fire, while you are ducked behind cover, and somehow getting magically lit up by enemies invisible to you. While I understand that perhaps some finger or toe might be sticking out of cover, why in all reasonableness would the enemy concentrate the entirety of their base of fire on such an impossible target when there are readily available targets standing entirely in the open? The fact that every enemy on the field seems to ignore all targets but you is very hard to get over. It's counter intuitive. If you see your friends moving with impunity, its natural to think, I can go with them and NOT get shot at by multiple enemies, since they are in the open and not getting shot at by multiple enemies. Treyarch rewards this logic with untimely, inexplicable death, over and over again. = totally annoying 3. Infinitely spawning enemies - There are times when this is sensible, and there are times when it isn't. The fact that Treyarch rewards you for getting into a tactically superior position and eliminating enemies with unending waves of reinforcements is ridiculous. It's once again, counter-intuitive. While I understand the need to move, you are murdered over and over for sticking a toe out of cover, yet you are rewarded for being in cover with unending oppression. There needs to be a balance struck here where, IF you decide to take cover and use tactics to weaken the enemy force, you will get your chance to move. Maybe its simply the timing of the waves of enemies, but its seems that once you eliminate one enemy they are immediately replaced. This makes it pointless to eliminate enemies, and turns the game into a measured, Run-from-cover-to-cover type of battle where you simply hope to survive the onslaught and recover while in safety, only to do it again. Smoke grenades are the great balancer here, but they are in limited supply and that doesn't excuse how counter-intuitive it is to play a battle game without actually rewarding the player's skill and use of tactics with the ability to advance and succeed in a battlefield environment. Awful Game mechanics that are 10 15 yrs old, completely stale, and showing a complete inability to evolve Completely lackluster AI No
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